7 Reasons Kinnikuman Muscle Grand Prix 2 Is The PS2's Most Overlooked Wrestling Gem
As of December 22, 2025, the world of classic fighting games still buzzes with talk of hidden masterpieces, and few titles embody that status better than the 2007 PlayStation 2 cult classic, Kinnikuman Muscle Grand Prix Max 2: Tokumori. This Japanese-exclusive sequel, based on the legendary Kinnikuman manga and anime (known as Ultimate Muscle in the West), is more than just a licensed title; it's a deep, hilarious, and incredibly satisfying 3D wrestling/fighting experience that demands a closer look from retro gaming enthusiasts.
Developed by the renowned AKI Corporation and published by Banpresto, this game took the already solid foundation of its predecessor and cranked the "muscle" up to "Tokumori" (meaning "extra large serving"). It delivered an unmatched roster and over-the-top wrestling action, solidifying its reputation as one of the finest, yet most overlooked, fighting games on the PS2 console.
1. The Ultimate Roster: 39 Muscle-Bound Meatheads
One of the most compelling reasons for Kinnikuman Muscle Grand Prix 2: Tokumori's enduring appeal is its massive and diverse character selection. The game boasts a staggering total of 39 playable characters, gathering muscle-bound heroes and villains from across the entire Kinnikuman universe.
This "Tokumori" edition expanded significantly on the original arcade version, ensuring that nearly every fan favorite—no matter how bizarre—made the cut. The sheer variety of fighters, from heroic Choujins to grotesque villains, provides immense topical authority for fans of the franchise.
Key Characters and Entities in the Roster:
- Kinnikuman (Suguru Kinniku): The clumsy but powerful protagonist, known for the Kinniku Buster.
- Terryman: Kinnikuman's loyal best friend and skilled American wrestler.
- Ramenman: A Chinese martial artist with deadly techniques.
- Warsman: The iconic, stoic cyborg with the devastating Palo Special.
- Robin Mask: The noble, armored British Choujin.
- Brocken Jr.: The German-themed fighter known for his military style.
- The Five Fateful Princes (New to this version):
- Kinnikuman Super Phoenix: The intellectual and ruthless leader.
- Kinnikuman Zebra: The striped, justice-obsessed prince.
- Kinnikuman Mariposa: The flamboyant, high-flying prince.
- Kinnikuman Big Body: The muscular, power-focused prince.
- Other Bizarre Choujins: Including Benkiman (the toilet-headed Choujin), Wolfman, Pentagon, SteCasse King, Black Hole, and Mister Carmen.
2. AKI Corporation's Wrestling Masterclass
The developer behind Kinnikuman Muscle Grand Prix 2, AKI Corporation, is wrestling video game royalty. Known for their work on critically acclaimed titles like the *Virtual Pro Wrestling* series and the beloved Nintendo 64 *WWF/WWE* games (such as *No Mercy* and *WrestleMania 2000*), AKI brought their signature, highly-regarded 3D grappling system to the Kinnikuman franchise.
The gameplay is a seamless blend of traditional fighting game inputs and deep, satisfying wrestling mechanics. Unlike button-mashing fighters, success relies on timing, positioning, and executing devastating special moves—the Muscle Grand Prix—with precision. This focus on realistic (yet cartoonishly exaggerated) wrestling physics gives the game a unique feel that stands out from typical 2D anime fighters.
3. The 'Tokumori' Difference: Bonus Content Galore
The "Tokumori" subtitle is crucial, as it signifies the definitive, content-rich version of the game released for the PlayStation 2. It’s not just the expanded roster that makes it special; the PS2 release was packed with fan-service bonuses that truly bolster its value as a collector's item and a complete package.
Most notably, this version includes ports of the two original Famicom (NES) *Kinnikuman* games as unlockable bonus content. This inclusion of retro classics alongside the main 3D fighter is a massive win for fans, offering a historical journey through the franchise's video game history.
4. Over-the-Top Wrestling Action and Humor
True to the source material, the game perfectly captures the series' unique blend of heroic action and absurd comedy. The special moves are visually spectacular and often hilarious, reflecting the bizarre nature of the Choujins (Superhumans).
- Muscle Grand Prix: The finisher system allows players to unleash signature moves like the Kinniku Buster or the Hell Mission with dramatic flair.
- Environmental Interactions: The stages are vibrant and dynamic, reflecting iconic wrestling rings and arenas from the manga.
- Voice Acting: Featuring the original Japanese voice actors (Seiyu), the game maintains an authentic feel that appeals directly to long-time fans of the anime.
5. A Hidden Gem Deserving of a Retrospective
Despite its high quality, Kinnikuman Muscle Grand Prix 2: Tokumori remains a relatively "overlooked gem" outside of Japan. Its Japanese-only release and the niche appeal of the *Kinnikuman* franchise in the West (where it was briefly known as *Ultimate Muscle*) meant it never received the widespread attention of other PS2 fighting games.
However, the game's excellent mechanics and massive roster have kept it alive in the retro gaming community, with many modern retrospectives praising its technical depth and faithfulness to the source material. It is a prime example of a licensed game done right, providing a deep, engaging experience that transcends its anime origins.
The combination of AKI’s proven wrestling engine, a comprehensive character list featuring key entities like Kinnikuman Super Phoenix and Warsman, and the sheer volume of content makes this title a must-play for fans of 3D fighters, wrestling games, and the Kinnikuman saga. If you can find a copy, prepare for an extra-large serving of muscle-bound mayhem.
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