The Ghost Town Charts: 5 Reasons Why Resident Evil Resistance Is Barely Alive On Steam In 2024
The fate of Resident Evil Resistance on PC has been sealed for some time, but the latest Steam charts data, current as of late 2024, paints a stark picture of a game that has become a true ghost town. Launched in April 2020 alongside the much-anticipated *Resident Evil 3 Remake*, this asymmetrical 4v1 multiplayer title was Capcom’s attempt to capture a slice of the competitive horror market. Unfortunately, the dream of a thriving Raccoon City-based multiplayer experience has long since faded, with the game now hosting a player base that struggles to hit triple digits.
For fans hoping to jump in and find a quick match, the reality is sobering: the average concurrent player count hovers in the double digits, a dramatic fall from its initial release hype. This deep dive explores the current Steam chart metrics, dissects the reasons behind the massive player exodus, and examines the legacy of Capcom's ambitious, yet ultimately doomed, multiplayer experiment.
The Shocking State of Resident Evil Resistance Steam Charts (Late 2024 Data)
Analyzing the most recent data from Steam tracking sites confirms the game's critically low population. While *Resident Evil Resistance* had an all-time peak of 4,233 concurrent players shortly after its release, its current performance is a shadow of that initial success.
The numbers for the middle of 2024 demonstrate the challenge facing anyone trying to play the game on PC today. In June 2024, the game's average player count was approximately 28.2 players, with a peak concurrent player count for the entire month reaching only 60. This metric, which has remained consistently low, means that finding a full lobby of eight players (four Survivors and one Mastermind) can be an arduous, often impossible, task outside of very specific peak hours.
Here is a snapshot of the game’s performance trajectory:
- All-Time Peak Concurrent Players: 4,233 (Achieved April 2020)
- Average Concurrent Players (June 2024): ~28
- Monthly Peak Players (June 2024): ~60
- Current Live Players: Typically between 25 and 35 at any given moment.
This massive decline—from thousands to mere dozens—is a clear indicator that the game has entered a terminal phase on the Steam platform, relying almost entirely on a small, dedicated community to keep its servers technically functional. The low numbers also highlight the core issue of long queue times, which further discourages new or returning players from sticking around.
5 Critical Factors That Caused the Player Exodus
The collapse of the player base for *Resident Evil Resistance* wasn't due to a single flaw, but rather a perfect storm of design decisions, market competition, and publisher strategy. Understanding these factors is key to explaining why the Steam charts are so desolate today.
1. The Shadow of Resident Evil 3 Remake
Resident Evil Resistance was not a standalone title but was bundled with the single-player campaign of the *Resident Evil 3 Remake*. This association, while giving it an initial boost, also tied its fate to the reception of the remake, which was met with mixed reviews due to its shorter length and cut content compared to the original. Many players purchased the package solely for the Jill Valentine campaign and treated the multiplayer component as an afterthought, leading to an immediate drop-off once the main story was completed.
2. Fierce Competition in the Asymmetrical Horror Genre
The game entered a market already dominated by the behemoth of asymmetrical horror, *Dead by Daylight* (DBD). While *Resistance* offered a faster-paced, more combat-heavy experience, the lack of a consistent content pipeline and the established community size of its competitor proved insurmountable. Players often compared the two, with many concluding that while *Resistance* had a better core concept, *Dead by Daylight* offered a superior, more polished, and more frequently updated long-term experience.
3. The Absence of Crossplay
A critical misstep for any multiplayer game in the modern era is the lack of crossplay functionality. *Resident Evil Resistance* launched without the ability for PC, PlayStation, and Xbox players to connect. This immediately segmented the small player base into three separate pools, making matchmaking significantly more difficult on all platforms, but especially on PC, which typically has the lowest population for console-focused titles. The inability to combine the player pools was a major contributor to the lengthy queue times that plague the game today.
4. End of Major Content Support
Perhaps the most significant factor is Capcom's decision to cease major content updates. The game received its "FINAL" update relatively early in its lifecycle, signaling to the community that the Mastermind vs. Survivor experience was no longer a priority for the publisher. This lack of new content—such as new Masterminds (like Alex Wesker or Annette Birkin), new Survivors, or new maps (beyond the initial Research Facility or Prison practice mode) —stifled topical authority and removed any incentive for players to return. A multiplayer game lives and dies by its content roadmap, and the abrupt end of support was a death knell.
5. Balance Issues and Mastermind Meta
Early on, the game suffered from persistent balance issues, particularly between the powerful Masterminds and the team of four Survivors. Certain Masterminds, like Nicholai Ginovaef or Spencer, could employ strategies that felt overwhelmingly unfair, leading to frustration and player burnout. While patches attempted to address the meta, the perception of an unbalanced game, where one side felt powerless, drove away a significant portion of the competitive player base. The game's complexity, with its unique Skill Cards, Map Presets, and various bioweapons, was often overshadowed by a frustrating meta that favored one side.
The Legacy and Future of Resident Evil Resistance
Despite its dismal Steam chart performance, *Resident Evil Resistance* holds a unique place in the *Resident Evil* franchise. It was an ambitious attempt by Capcom to expand the lore, featuring original characters like the Survivors (January, Samuel, Becca, etc.) and showcasing the nefarious experiments of the Umbrella Corporation in a new light. The core concept of a Mastermind controlling the environment, placing traps, and deploying iconic bioweapons like the Tyrant and Lickers, was genuinely innovative.
However, the current reality is that the game is in maintenance mode. While the game technically remains available for purchase and the servers are still online, the low player count makes a meaningful, match-after-match experience nearly impossible to sustain. The game serves as a cautionary tale in the competitive asymmetrical horror genre: a strong IP is not enough; a game must also have a dedicated content roadmap and essential features like crossplay to survive against established rivals.
For those interested in experiencing the game today, the only realistic option is to coordinate with the small, dedicated community that still exists, often through private Discord servers, to ensure enough players are queuing simultaneously. Otherwise, the Steam charts confirm that *Resident Evil Resistance* is now a museum piece—a fascinating, yet failed, chapter in the storied history of the *Resident Evil* universe. Its true legacy is not in its player numbers, but in the potential for a future, more successful *Resident Evil* multiplayer title that learns from its mistakes.
Detail Author:
- Name : Dr. Cristobal Nienow
- Username : joan37
- Email : cole.arlie@gmail.com
- Birthdate : 1991-01-19
- Address : 69680 Lia Bypass New Lesley, TN 33306
- Phone : +13036756628
- Company : Rogahn, Dare and Nitzsche
- Job : Cost Estimator
- Bio : Dolore eaque libero neque. Fuga non magnam molestias soluta deserunt. Accusamus sed aperiam voluptate dolorum necessitatibus aut sed et.
Socials
instagram:
- url : https://instagram.com/marilyne3477
- username : marilyne3477
- bio : Ut eum quis sequi. Ut nemo occaecati sed et dolor ad.
- followers : 2123
- following : 735
linkedin:
- url : https://linkedin.com/in/marilynejenkins
- username : marilynejenkins
- bio : Optio quo id voluptatem et expedita minus quia.
- followers : 1417
- following : 1034
facebook:
- url : https://facebook.com/marilyne_xx
- username : marilyne_xx
- bio : Ducimus iure est non magnam.
- followers : 4332
- following : 97
tiktok:
- url : https://tiktok.com/@marilynejenkins
- username : marilynejenkins
- bio : Iusto veniam soluta est placeat totam deserunt vitae.
- followers : 6543
- following : 521
